Rounding Out the Journey: Terraria 1.4.1 is Here! (2024)

Cactus Armor (Rework)
- Removed the 1 Defense set bonus.
- New set bonus: Cactus Armor now deals a flat 15 Thorns damage. This damage is multiplied to 30 and 45 respectively in Expert and Master mode.

Mining Armor (Buff)
- Increased the drop rate of Mining Shirt and Mining Pants from 2.4% to 12%. That's not a typo!
- Note: The Mining Set was, for the vast majority of players, simply too rare to ever be used during the period of time in which it would be useful. While still fairly rare, this substantial drop rate increase should make it a plausible set to obtain for players who make an effort to seek out Undead Miners. Additional note: Due to the Mining Helmet being available for direct purchase, its drop rate was not increased

Gladiator Armor (Buff / Rework)
- Increased the defense of the Helmet and Leggings by 1
- Increased the defense of the Breastplate by 2
- New set bonus: Players wearing the full Gladiator set are immune to knockback
- Increased the drop rate from a 1/20 chance to drop a random piece to a 1/7 chance

Fossil Armor (Buff)
- Increased defense of Helmet and Greaves from 2 to 4
- Increased Ranged critical chance on Helmet and Greaves from 3% to 4%
- Increased defense of Plate from 4 to 5
- Replaced the 3% Ranged critical bonus on the Plate with a 5% Ranged damage bonus

Wizard Hat (Nerf)
- Magic damage decreased from 15% to 5%
- Defense increased from 2 to 4
- Note: the set bonus for this item is untouched

Magic Hat (Nerf)
- Magic damage/critical chance bonus decreased from 7 to 6

Meteor Armor (Buff)
- Increased the Magic damage bonus on each piece from 7% to 9% (21%->27% total)
- (Cross-listing from Magic section) Space Gun's damage decreased by 2, and its mana cost reduced by 1
- Note: this change is an experiment to attempt to slightly decentralize the focus and power of Meteor Armor's set bonus with Space Gun, while giving it a bit more oomph with other weapons. The increased damage on the armor, in combination with the decreased damage on the Space Gun, will result in very slightly less DPS with the traditional combo, but it should remain mostly unchanged. Additionally, the lower mana cost on the Space Gun itself means there is less value gained from the Meteor Armor's set bonus. However, the increased magic damage for the set as a whole should see it slightly more viable to use with weapons OTHER than the Space Gun.

Jungle Armor (And Ancient Cobalt Armor) (Buff)
- Increased the Magic critical chance bonus on the Hat and Pants from 4% to 6%
- Replaced the 4% Magic critical bonus on the Shirt with a 6% Magic damage bonus

Necro Armor (Nerf)
- Decreased the set bonus Ranged critical chance from 15% to 10%
- Increasing defense of each piece by 1 (3 total) Included Ancient Necro Helmet

Obsidian Armor (Buff)
- Converted the Obsidian Armor into a Whip-centric Summoner armor
- Obsidian Armor set pieces can now only be crafted at a Hellforge, and requires Shadow Scales/Tissue Samples
- Obsidian Outlaw Hat now gives 9% Summon damage
- Obsidian Longcoat now gives +1 Minion count
- Obsidian Greaves now give 9% Summon damage
- New Set bonus: Increase Whip Range and Speed by 50%. Additionally, gain another 25% Summon damage (43% total across the entire set)
- Note: This set will deal very high summon damage, but at the expense of a lower minion count. Instead, it focuses on dramatically improving the performance and damage of whips, and can still be obtained earlier, or as an alternative, to Bee Armor, but it may require a bit more legwork to obtain the set, given its new crafting station requirement.

Molten Armor (Buff)
- Molten Helmet now gives 7% Melee Critical Chance
- Molten Breastplate now gives 7% Melee Damage
- Molten Leggings now give 7% Melee Speed
- The 17% Melee Damage set bonus has been reduced to 10% (the 7% moved to the Breastplate)
- New Set bonus: Players wearing the full Molten set cannot be inflicted with the On Fire debuff. This is in addition to the pre-existing 10% damage bonus.

Cobalt Armor (Buff)
- Cobalt Breastplate Critical Damage increased from 3% to 5%
- Cobalt Leggings Defense increased from 7 to 8
- Added a 3% Damage bonus to the Cobalt Leggings
- Cobalt Helmet (Melee) Defense increased from 11 to 12
- Cobalt Helmet Movement Speed increased from 7% to 10%
- Cobalt Helmet Melee Speed bonus (12%) changed into a Melee Damage Bonus (15%)
- Cobalt Mask (Ranged) Critical Chance increased from 6% to 10%
- Added a 10% Magic Damage bonus to the Cobalt Hat (Magic)

Palladium Armor (Nerf with minor Buffs)
- Reduced the potency of the healing set bonus from 6 to 4
- Palladium Mask (Melee) Damage bonus increased from 8% to 12%
- Palladium Headgear (Magic) Damage bonus increased from 7% to 9%
- Palladium Headgear Damage bonus increased from 7% to 9%

Mythril Armor (Buff)
- Mythril Chainmail Damage bonus increased from 5% to 7%
- Mythril Greaves Critical chance increased from 3% to 10%
- Mythril Helmet (Melee) Critical chance increased from 5% to 8%
- Mythril Melee set bonus increased from 5% to 10% Critical Chance

Orichalcum Armor (Buff)
- Orichalcum Mask (Melee) Damage bonus increased from 7% to 11%
- Orichalcum Mask Melee Speed increased from 7% to 11%

Adamantite Armor (Buff)
- Adamantite Breastplate Damage bonus increased from 6% to 8%
- Adamantite Leggings Critical bonus increased from 4% to 7%
- Adamantite Melee Set Bonus (Melee/Movement Speed Boost) increased from 18% to 20%
- Adamantite Mask (Ranged) Critical chance increased from 8% to 10%
- Adamantite Headgear (Magic) Damage increased from 11% to 12%
- Adamantite Headgear Magic Critical chance increased from 11% to 12%

Titanium Armor (Buff)
- Titanium Mask (Melee) Damage/Critical/Speed bonus increased from 8% to 9%

Frost Armor (Buff)
- Frost Armor's Set Bonus now gives an additional 10% Melee/Ranged Damage
- Frost Armor's Set Bonus now inflicts a special version of On Fire that deals 25 DPS instead of 8

Forbidden Armor (Buff)
- Forbidden Robes now have a 10% Summon Damage bonus
- Forbidden Treads now have a 10% Magic Damage bonus

Chlorophyte Armor (Buff)
- Decreased the cooldown on the Leaf Crystal shot from 50 to 40

Spectre Armor (Mask) (Buff)
- Increased the Magic Damage/Critical Chance bonus from 5% to 10%
- Increased the limit on how much burst damage can be dealt by the set bonus at once from 1000 to 1500
- The "recovery rate" that determines how many new projectiles can be generated over time has increased from 250 to 400 (it was increased from 150 to 250 in 1.4)
Note: the Spectre Mask set fires bonus damage projectiles upon dealing damage with magic weapons. There is a maximum limit of how much damage these can do at once, with the damage counter decreasing over time. This change both increases the limit by 50%, and increases the rate at which the counter empties significantly.

Spectre Armor (Hood)
- Note: Statistically speaking, this set has not changed! This is merely a re-organizing of stat changes and tooltip revision to be more clear to players
- The -40% damage penalty has been moved from the Spectre Hood itself (which now gives no bonuses at all, either positive or negative) and now comes from the Set Bonus
- The tooltip on the set bonus now attempts to be more clear about the fact that you are trading offensive power for healing benefits. Hopefully, this will lead to less confusion in the future about why this set works the way it does.

Crystal Assassin Armor (Buff / Rework)
- Added 10% Mana Cost reduction to the Hood
- Added 10% Ammo Cost reduction to the Shirt
- Added 10% Melee Speed increase to the Pants
- Removed the 15% Movement Speed increase Set Bonus, but increased the Movement bonus on the boots from 10% to 20% (only 5% loss)
- New Set Bonus: Players wearing the full Crystal set can now Dash

Squire Armor (Nerf)
- Decreased Greaves Melee Critical chance from 20% to 15%

Monk Armor (Buff)
- Increased Pants Melee Critical chance from 10% to 15%

Huntress Armor (Buff)
- Added +10% Ammo Cost Reduction to the Jerkin

Apprentice Armor (Buff)
- Added +10% Magic Damage on Helmet

Valhalla Knight Armor (Rework)
- Added +10% Melee damage on helmet
- Decreased Greaves Movement Speed bonus from 30% to 20%

Shinobi Infiltrator Armor (Buff)
- Increased Pants Movement Speed bonus from 20% to 30%
- Added +5% Melee Critical chance on Torso

Red Riding Armor (Buff)
- Added +10% Ranged Critical chance on Leggings
- Added +20% Ammo Cost Reduction on Dress

Dark Artist Armor (Buff)
- Added +20% Movement Speed Bonus on Leggings
- Added +15% Mana Cost Reduction on Robes
- Moved 5% of the Minion/Magic Damage from Robes to Hat

Rounding Out the Journey:  Terraria 1.4.1 is Here! (2024)

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